Current Search: Document (PDF) (x) » info:fedora/fau:smc (x) » School of Communication and Multimedia Studies (x)
View All Items
Pages
- Title
- “A Woman’s Place”: Myth, Body, and Nation in Hulu’s The Handmaid’s Tale.
- Creator
- García, Madeline Elizabeth, Sim, Gerald, Miller, Andrea, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
This thesis investigates the role of myth in Hulu’s The Handmaid’s Tale. Through an analysis of concepts such as the body and nation, I investigate the mythical underpinnings of gender, race, social reproduction, and capitalism in Gilead as well as the veritable history of oppression and imperialism in the United States that informs the Gileadean imaginary. I interrogate myth’s utility in creating nations and worlds, real or imagined, and the mechanisms of myth that make this possible. Using...
Show moreThis thesis investigates the role of myth in Hulu’s The Handmaid’s Tale. Through an analysis of concepts such as the body and nation, I investigate the mythical underpinnings of gender, race, social reproduction, and capitalism in Gilead as well as the veritable history of oppression and imperialism in the United States that informs the Gileadean imaginary. I interrogate myth’s utility in creating nations and worlds, real or imagined, and the mechanisms of myth that make this possible. Using the works of authors such as Roland Barthes, Kalindi Vora, Achille Mbembe, and others, I read The Handmaid’s Tale series as a text that reveals how truth can be distorted by myth but can be demythologized to belie intention, historically contextualize, and inspire resistance. Written in the midst and wake of the overturning of Roe v. Wade, this thesis is also a meditation on auto-ethnographic and textual resistance.
Show less - Date Issued
- 2022
- PURL
- http://purl.flvc.org/fau/fd/FA00014111
- Subject Headings
- Women's studies, Gender Studies
- Format
- Document (PDF)
- Title
- "How does one remember thirst?": phallic and matrixial memory in Chris Marker's La Jetâee and Sans Soleil.
- Creator
- Barr, Jeremy., Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
This thesis problematizes the notion of memory as a non-gendered mechanism by examining the construction of memory and subjectivity in Chris Marker's La jetâee and Sans soleil. Using the theoretical frameworks of Jacques Lacan, Bracha Ettinger, and Andrâe Bazin, the paper argues that La jetâee presents a model of phallic memory corresponding to a Lacan's understanding of desire and subjectivity, while Sans soleil offers a model of matrixial memory based on Ettinger's theorization of the gaze....
Show moreThis thesis problematizes the notion of memory as a non-gendered mechanism by examining the construction of memory and subjectivity in Chris Marker's La jetâee and Sans soleil. Using the theoretical frameworks of Jacques Lacan, Bracha Ettinger, and Andrâe Bazin, the paper argues that La jetâee presents a model of phallic memory corresponding to a Lacan's understanding of desire and subjectivity, while Sans soleil offers a model of matrixial memory based on Ettinger's theorization of the gaze. Bazin's work is used to address aesthetic issues, as well as providing a method for exploring how the phallic and matrixial frameworks impact the formal construction of the films. Ultimately, La jetâees model of phallic memory is shown to sever past from present in a manner corresponding to Lacanian notions of desire, castration, and loss, whereas Sans soleil demonstrates the potential of matrixial memory to establish a liminal relationship between past and present.
Show less - Date Issued
- 2011
- PURL
- http://purl.flvc.org/FAU/3166838
- Subject Headings
- Criticism and interpretation, Criticism and interpretation, Psychoanalysis and art, Psychoanalysis and motion pictures
- Format
- Document (PDF)
- Title
- ‘OK,’ IT’S AN AGE THING: A COMPARATIVE ANALYSIS OF MILLENNIAL AND BOOMER DISCOURSE.
- Creator
- Regutti, Kailin, Scodari, Christine, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Assigning stereotypical behaviors and traits associated with young people—selfabsorbed, narcissistic, lost, technologically dependent, disrespectful, financially unstable, etc.—to Millennials have become common practice in popular media and colloquial discourse and are not without consequence. Although the contemporary discourses circulating through society appear to be characteristically Millennial, similar discourses have historically appeared in conversations surrounding preceding...
Show moreAssigning stereotypical behaviors and traits associated with young people—selfabsorbed, narcissistic, lost, technologically dependent, disrespectful, financially unstable, etc.—to Millennials have become common practice in popular media and colloquial discourse and are not without consequence. Although the contemporary discourses circulating through society appear to be characteristically Millennial, similar discourses have historically appeared in conversations surrounding preceding generations. This thesis uses five popular culture case studies that capture the zeitgeist of both young Boomers and Millennials to compare discourses and critically examines the overlapping references between age groups and generational categories. This research also aims to bring visibility to the relevance of age getting lost amidst discourses about generations. Using textual analysis via discursive formations, this project reveals the reproduction of dominant power structures among generational discourses and poses implications to those power structures.
Show less - Date Issued
- 2021
- PURL
- http://purl.flvc.org/fau/fd/FA00013680
- Subject Headings
- Generations, Generation Y, Baby boom generation, Discourse
- Format
- Document (PDF)
- Title
- A Feminist Cultural Study of Identity, Hair Loss, and Chemotherapy.
- Creator
- Guillerm, Celine, Scodari, Christine, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
The main aim of this dissertation is to discuss the way women negotiate the cultural meaning of hair loss, alopecia, as a result of undergoing chemotherapy, and to understand, accordingly, how cancer's cultural effects regarding women can be deeply different from those of men. Very few studies have been done about the cultural impact and resonance of alopecia. It is often regarded as "secondary" to other effects of chemotherapy. Because, in many cultures, head hair for women expresses or...
Show moreThe main aim of this dissertation is to discuss the way women negotiate the cultural meaning of hair loss, alopecia, as a result of undergoing chemotherapy, and to understand, accordingly, how cancer's cultural effects regarding women can be deeply different from those of men. Very few studies have been done about the cultural impact and resonance of alopecia. It is often regarded as "secondary" to other effects of chemotherapy. Because, in many cultures, head hair for women expresses or manifests attractiveness and power, to be bald is to be deprived of the ability to fit into society, whether in the public or private sphere. The study examines the representation of such women in the media, audience/subject responses to these representations, and interrogates women's identities and representations in terms of Laura Mulvey's theory of the male gaze. Women who have experienced chemotherapy-induced alopec ia were interviewed in this regard. Other contributive feminist, cultural and/or media studies works, such as those by Suzanna Walters, Susan Bordo, Naomi Wolf, Donna Haraway, Stuart Hall, Kimberle Crenshaw, and Judith Butler, help facilitate the analysis. From these perspectives, a historical analysis takes into consideration the symbolic dimension of hair, especially women's head hair, within Western cultural history, particularly in France and a multicultural America. In addition, a textual analysis looks at women, cancer, and hair loss as represented in popular culture characters and personalities. The study insists on the necessity for women to resist to the culture industries and deconstruct the male gaze, as well as the female gaze, which can both contribute to, and perpetuate women's objectification.
Show less - Date Issued
- 2015
- PURL
- http://purl.flvc.org/fau/fd/FA00004502, http://purl.flvc.org/fau/fd/FA00004502
- Subject Headings
- Baldness -- Psychological aspects, Body image, Cancer -- Psychosomatic aspects, Cancer -- Treatment -- Complications, Feminine beauty (Aesthetics), Identity (Psychology), Self esteem in women
- Format
- Document (PDF)
- Title
- Absence of intellect? Spike TV and a crisis in masculinity.
- Creator
- Akers, Wesley R., Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
This study analyzes the programming, narrative structure and scheduling of Spike TV to reveal how this "first network for men" continues to support hegemonic masculinity through a strategy of gendered narrowcasting. Such representations mediate a crisis in masculinity by glorifying action-oriented males and, therefore, marginalize intellectual representations. The study suggests that such hegemonically masculine representations are contributing to the academic struggles currently plaguing...
Show moreThis study analyzes the programming, narrative structure and scheduling of Spike TV to reveal how this "first network for men" continues to support hegemonic masculinity through a strategy of gendered narrowcasting. Such representations mediate a crisis in masculinity by glorifying action-oriented males and, therefore, marginalize intellectual representations. The study suggests that such hegemonically masculine representations are contributing to the academic struggles currently plaguing young males in our culture.
Show less - Date Issued
- 2005
- PURL
- http://purl.flvc.org/fcla/dt/13286
- Subject Headings
- American Studies, Mass Communications
- Format
- Document (PDF)
- Title
- Advocating environmental issues through mobile gaming.
- Creator
- Gutierrez, Cynthia, Lewter, Bradley, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will...
Show moreRecently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will educate children about the effects of overfishing on marine life and how it can negatively affect coastal communities in the Caribbean.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004118
- Subject Headings
- Video games -- Design., Video games -- Social aspects., Computer games -- Social aspects.
- Format
- Document (PDF)
- Title
- AFRICAN OR AFRICAN AMERICAN?: AN INVESTIGATION INTO THE INTERCULTURAL COMMUNICATION EXPERIENCES AND IDENTITIES OF AFRICAN INTERNATIONAL STUDENTS IN THE UNITED STATES.
- Creator
- Abidoye, Ronke, Poole, Deandre, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
African international students continue to remain one of the least represented and studied groups of international students. In addition to the acculturative stress typically experienced by international students, African students inherit the marginalization of their racial/ethnic group in the United States. As such, scholars acknowledge the need for continued research into the experiences of African international students. Utilizing the Integrative Theory of Communication and Cross- Cultural...
Show moreAfrican international students continue to remain one of the least represented and studied groups of international students. In addition to the acculturative stress typically experienced by international students, African students inherit the marginalization of their racial/ethnic group in the United States. As such, scholars acknowledge the need for continued research into the experiences of African international students. Utilizing the Integrative Theory of Communication and Cross- Cultural Adaptation and elements of postcolonialism, this thesis explored the experiences of 10 African students in the United States. A qualitative analysis revealed that host receptivity, perceived cultural differences, expectations, and language/accents influenced intercultural communication. The challenges experienced in intercultural interactions allowed for the emergence of an intercultural identity such that the participants existed in a third space as intercultural Africans. This thesis adds to existing research on cross-cultural adaptation and negotiated identity, while also providing practical implications for schools.
Show less - Date Issued
- 2021
- PURL
- http://purl.flvc.org/fau/fd/FA00013717
- Subject Headings
- Students, Foreign, International students, African students--Foreign countries, Intercultural communication
- Format
- Document (PDF)
- Title
- American national identity and discourses of the frontier in early 20th century visual culture.
- Creator
- Maldonado, Chandra Ann, Trapani, William, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
This thesis examines the rise of image culture in the 1920’s and its impact on American national identity. I demonstrate that, perhaps surprisingly, the central figure in these debates was not a past or present prominent American but instead an indeterminate Other which is read in ambivalent ways and for varied purposes. It is the central claim of this project that in order to trace the modern American subject that emerges from the 1920s national rift, one must attend to the ways in which a...
Show moreThis thesis examines the rise of image culture in the 1920’s and its impact on American national identity. I demonstrate that, perhaps surprisingly, the central figure in these debates was not a past or present prominent American but instead an indeterminate Other which is read in ambivalent ways and for varied purposes. It is the central claim of this project that in order to trace the modern American subject that emerges from the 1920s national rift, one must attend to the ways in which a felt need to view and position oneself in relation to “the Other” was essential to defining the nature and future of the nation. More specifically, I argue that the film Grass: A Nation’s Battle for Life (1925) offers a solution to this national divide by providing viewers a popular culture form of “evidence” of the Westerner’s capacity to exhibit both premodern and modern qualities.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004214, http://purl.flvc.org/fau/fd/FA00004214
- Subject Headings
- Frontier and pioneer life -- United States -- Historiography, Frontier thesis, Grass: A Nation's Battle for Life (1925) (Motion picture), Group identity -- Political aspects -- United States -- History -- 20th century, Nationalism -- United States -- History -- 20th century, Political culture -- United States -- History -- 20th century
- Format
- Document (PDF)
- Title
- Americans all! The role of advertising in re-imaging ethnicity in America: the case of the war advertising council, 1939-1945.
- Creator
- May, Jacqueline S., Fejes, Fred A., Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Throughout America’s history the call for laborers has been filled by influxes of immigrants. Coinciding with the arrival of the first non-Anglo Saxon immigrants were negative attitudes about them, as they were deemed inferior and classified as lowerranking “others” by the dominant culture that needed them. Thus, the cycle of need and resentment was born to be repeated throughout the Nation’s history. In the first half of the twentieth century a shift occurred in American public perception of...
Show moreThroughout America’s history the call for laborers has been filled by influxes of immigrants. Coinciding with the arrival of the first non-Anglo Saxon immigrants were negative attitudes about them, as they were deemed inferior and classified as lowerranking “others” by the dominant culture that needed them. Thus, the cycle of need and resentment was born to be repeated throughout the Nation’s history. In the first half of the twentieth century a shift occurred in American public perception of, and attitudes towards, immigrant groups including eastern European Jews, Italians and the Irish among others. This shift was marked primarily in terms of race: Some immigrants went from being considered black to white -- from illegitimate to legitimate by the dominant culture. One reason for the increased acceptance of these ethnic groups was a concerted campaign sponsored by the United States Government to promote an extended identity to groups that had previously been excluded from the mainstream. In particular, the goal was to create a sense of nationalism, or “Americanism,” among diasporic immigrant groups, thus encouraging their participation in the war effort. The result of such campaigns was a re-imaging of ethnic groups previously classified as non-white and a path to perceived whiteness, and thus inclusion, for them. These campaigns, formulated by the Office of War Information and executed largely by the War Advertising Council, led to a marked increase in acceptance for immigrant groups by the dominant culture. By examining social messages through visual cultural artifacts this study explores notions about race, ethnicity, whiteness and the role of communication theory and practices in constructing (imaging) an identity of otherness.” This study delineates the historical formation and subsequent partial de-construction (re-imaging) of negative depictions and some stereotypes of ethnic Americans. This research explores the sources of these attitudes and behaviors and how misconceptions, misrepresentations and centuries-old stereotypes of non-Anglo ethnic Americans have been fluid through changing social perceptions fueled, in part, by government interventions.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004136, http://purl.flvc.org/fau/fd/FA00004136
- Subject Headings
- Advertising Council -- History -- 20th century, Americanization -- History -- 20th century, Immigrants -- United States -- History -- 20th century, Immigrants -- United States -- History -- 20th century, Public opinion -- United States -- History -- 20th century, World War, 1939-1945 -- United States -- Propaganda
- Format
- Document (PDF)
- Title
- An Analysis of Discourse Present in Sex Education Literature from Palm Beach County Middle Schools: Are Kids Really Learning?.
- Creator
- De Avila, Elizabeth, Durnell-Uwechue, Nannetta Y., Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Issues of sexual assault have become pervasive across all social strata in American society. Citizens need to start having conversations regarding these issues. To combat the issue of sexual assault, children need to be educated regarding the multifaceted aspects of sex through sex education in order to understand consent and resources they have available to them. Utilizing grounded theory methodology, this thesis analyzes sex education literature provided to Palm Beach County Middle School...
Show moreIssues of sexual assault have become pervasive across all social strata in American society. Citizens need to start having conversations regarding these issues. To combat the issue of sexual assault, children need to be educated regarding the multifaceted aspects of sex through sex education in order to understand consent and resources they have available to them. Utilizing grounded theory methodology, this thesis analyzes sex education literature provided to Palm Beach County Middle School students. Using Burke’s theory of terministic screens and Foucauldian theories of power and control; an understanding of the ideological underpinnings of this literature and discourse were acquired. After analysis, suggestions for disclosure and sex education programs are provided.
Show less - Date Issued
- 2017
- PURL
- http://purl.flvc.org/fau/fd/FA00004842, http://purl.flvc.org/fau/fd/FA00004842
- Subject Headings
- Sex instruction for youth--Florida--Palm Beach County., Middle school education--Florida--Palm Beach County., Middle school teaching--Florida--Palm Beach County--Evaluation., Middle school students--Attitudes., Sex differences in education.
- Format
- Document (PDF)
- Title
- To any (body) who will listen: the evolving role of media technology in the Church of Jesus Christ of Latter-day Saints' missionary communication strategy.
- Creator
- Feller, Gavin, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
This thesis explores how the Church of Jesus Christ of Latter-day Saints (LDS) has used media technology as part of its missionary communication strategy. Particular attention is paid to the Internet as a space for religious practice and how the LDS Church has sought to extend its media practices and missionary efforts online. By utilizing new media technology to find individuals interested in hearing its message, the LDS Church faces new challenges to its traditional face-to-face missionary...
Show moreThis thesis explores how the Church of Jesus Christ of Latter-day Saints (LDS) has used media technology as part of its missionary communication strategy. Particular attention is paid to the Internet as a space for religious practice and how the LDS Church has sought to extend its media practices and missionary efforts online. By utilizing new media technology to find individuals interested in hearing its message, the LDS Church faces new challenges to its traditional face-to-face missionary program, its centralized hierarchy of control and its ongoing struggle for identity within American Christian culture. Throughout its history, the LDS Church's missionary communication strategy has used several different methods for finding people to teach but has consistently focused on ensuring that such methods ultimately lead to face-to-face lessons with missionaries, viewed as the most transformative communication exchange for both the missionary and the potential convert.
Show less - Date Issued
- 2013
- PURL
- http://purl.flvc.org/fcla/dt/3362324
- Subject Headings
- Missions, Christian sociology, Mormon Church, Religious pluralism, Mass media in religion, Mass media, Religious aspects
- Format
- Document (PDF)
- Title
- The cake is not a lie: narrative structure and aporia in Portal & Portal 2.
- Creator
- Copeland, Kimberly., Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but they also revolutionize the function of aporia. This thesis explores the role of aporia and use of the narrative in the two video games. It will be argued that the games possess a rigid narrative structure, but while the narrative serves as a peripheral construction, there are other structures that contribute to the experience of gameplay....
Show moreAs puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but they also revolutionize the function of aporia. This thesis explores the role of aporia and use of the narrative in the two video games. It will be argued that the games possess a rigid narrative structure, but while the narrative serves as a peripheral construction, there are other structures that contribute to the experience of gameplay. The research aims to determine how the games adapt narrative and use it in combination with other elements to move beyond simple play and storytelling. As video games become more widely studied in academia, it is important that they merit and maintain standing ; Portal and Portal 2 not only provide a rich gameplay experience, but also offer a particular interaction not found in other texts.
Show less - Date Issued
- 2012
- PURL
- http://purl.flvc.org/FAU/3358551
- Subject Headings
- Computer games, Social aspects, Computer games, Design and construction, Artificial intelligence, Narration (Rhetoric)
- Format
- Document (PDF)
- Title
- CARIBBEAN MOTHERS AND THEIR ROLE IN MOTHER AND DAUGHTER CONVERSATIONS ABOUT SEX: CHALLENGES IN COMMUNICATION STYLES.
- Creator
- Frost, Samantha, Marin, Noemi, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Taking into account: [a] the traditional mother; [b] cultural pressures/expectations; [c] religion; and [d] distinct communication differences in native vs. north American diaspora – the role of mothers when discussing sex with their daughters in Caribbean cultures has a multifaceted set of communication challenges that continue to face mothers and daughters today. When they do communicate, the conversation is predominantly about abstinence and in some cases, condom use completely excluding...
Show moreTaking into account: [a] the traditional mother; [b] cultural pressures/expectations; [c] religion; and [d] distinct communication differences in native vs. north American diaspora – the role of mothers when discussing sex with their daughters in Caribbean cultures has a multifaceted set of communication challenges that continue to face mothers and daughters today. When they do communicate, the conversation is predominantly about abstinence and in some cases, condom use completely excluding information about STDS and methods of birth control. The cultural and religious pressures that mothers adhere to may thwart the decision to give their daughters an informative safe sex talk. To truly have effective mother-daughter sexual communication, mothers need to craft educative safe sex messages and communicate that with their daughters. Failure to do so will only increase the likelihood of daughters engaging in risky sexual behavior.
Show less - Date Issued
- 2022
- PURL
- http://purl.flvc.org/fau/fd/FA00013897
- Subject Headings
- Caribbean culture studies, Mother-daughter relationship, Communication, Sexuality
- Format
- Document (PDF)
- Title
- Celebrity Avatars:A Technical Approach to Creating Digital Avatars for Social Marketing Strategies.
- Creator
- Molina, Ledis, Eason, Shane, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Avatars are growing in popularity and presented in many computer-mediated communication environments like social media, virtual 3D worlds, and augmented reality applications. With its incredible success in the Asian market, followed by the latest rapid increase in popularity for digital avatars in the Western market, it is necessary to look at the avatars' roots and their newfound use as celebrities. Virtual celebrities or influencers are digital characters consumed in digital mediums, with a...
Show moreAvatars are growing in popularity and presented in many computer-mediated communication environments like social media, virtual 3D worlds, and augmented reality applications. With its incredible success in the Asian market, followed by the latest rapid increase in popularity for digital avatars in the Western market, it is necessary to look at the avatars' roots and their newfound use as celebrities. Virtual celebrities or influencers are digital characters consumed in digital mediums, with a given personality, background story, and the first-person point of view of the world, accessible to different social media platforms. These virtual celebrities are now being used for various entertainment industries, with game companies currently leading the way in building their metaverse by attracting audiences to virtual experiences, fueled by the need to sell live content during the Covid-19 pandemic. This paper traces the complex history of the Hindu avatara to a digital representation. It will explain how it has been affected by the context of literature, virtual gaming worlds, films, and new trends, moving away from a God-centered culture to one centered on humans. This effect is caused by the need for people to create a virtual presence and express themselves in virtual environments. Since its early beginning, avatars have filtered into the mainstream, and different brands have taken advantage by adopting them to represent their values to attract more customers and appear more reliable. This adoption led them to partner up with the entertainment industry creating virtual avatars, virtual concerts, and merchandise all tied in the metaverse.
Show less - Date Issued
- 2021
- PURL
- http://purl.flvc.org/fau/fd/FA00013841
- Subject Headings
- Avatars (Virtual reality), Social marketing
- Format
- Document (PDF)
- Title
- Choices and Persuasion: A Rhetorical Analysis of Abortion Minded Social Media Content.
- Creator
- Van Erven, Alexandra, Mulvaney, Becky, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
This thesis project seeks to answer the question of how visual rhetoric put forward in social media content by pro-life and pro-choice organizations may persuade their audiences’ perspective on abortion. Using Sonja Foss’s guidelines for analysis of visual rhetoric, I analyze 24 selected examples of Facebook content posted by two pro-life organizations (Human Coalition and Feminists for Life) and two pro-choice organizations (Planned Parenthood Action and NARAL Pro-Choice America) in 2017. My...
Show moreThis thesis project seeks to answer the question of how visual rhetoric put forward in social media content by pro-life and pro-choice organizations may persuade their audiences’ perspective on abortion. Using Sonja Foss’s guidelines for analysis of visual rhetoric, I analyze 24 selected examples of Facebook content posted by two pro-life organizations (Human Coalition and Feminists for Life) and two pro-choice organizations (Planned Parenthood Action and NARAL Pro-Choice America) in 2017. My analysis found that the visual rhetoric posted by both organizations on social media can and does function as a form of visual metonymy. Because of this, these visual strategies can stand in for more complex arguments in dramatic ways.
Show less - Date Issued
- 2018
- PURL
- http://purl.flvc.org/fau/fd/FA00013103
- Subject Headings
- Social media., User-generated content., Visual rhetoric., Abortion.
- Format
- Document (PDF)
- Title
- Coming Soon From a Screen Near You: The Camera’s Gaze in the Age of Surveillance.
- Creator
- Kloub, Fayez, Charbonneau, Stephen, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Within the past thirty years, privacy concerns among American citizens are rising with counter-terrorist surveillance going beyond targeting people of interest. These concerns are reflected in American cinema where many contemporary films have explored surveillance in society. The textual analyses presented in the thesis will focus on three such films, Strange Days (1995), Southland Tales (2005), and Nightcrawler (2014). Throughout this thesis, I examine how each of these films offers a...
Show moreWithin the past thirty years, privacy concerns among American citizens are rising with counter-terrorist surveillance going beyond targeting people of interest. These concerns are reflected in American cinema where many contemporary films have explored surveillance in society. The textual analyses presented in the thesis will focus on three such films, Strange Days (1995), Southland Tales (2005), and Nightcrawler (2014). Throughout this thesis, I examine how each of these films offers a unique, reflexive take on surveillance, adhering to generative mechanisms that evoke differing attitudes about surveillance through their form. My analysis draws on Laura Mulvey and Patricia Pisters’ theories on the gaze to understand the politics of looking in contemporary surveillance cinema and highlight how cinematic scopophilia evolved into a networked perspective. My analysis suggests that the politics of surveillance cinema is reflected in these films as their differences mirror the changing perception of surveillance and the gaze over time.
Show less - Date Issued
- 2016
- PURL
- http://purl.flvc.org/fau/fd/FA00004708, http://purl.flvc.org/fau/fd/FA00004708
- Subject Headings
- Digital media -- Psychological aspects, Gaze -- Psychological aspects, Motion pictures -- Psychological aspects, Privacy, Right of -- Social aspects, Technology -- Moral and ethical aspects, Video surveillance -- Social aspects
- Format
- Document (PDF)
- Title
- CONTEMPORARY ARCHEOLOGICAL VISUALIZATION: ANCIENT PALIKÉ IN THE DIGITAL AGE.
- Creator
- Babcock, Catherine J., Bargsten, Joey, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Exploring the intersection of archeological and artistic visualization and the impact of digital technologies on these disciplines, the author details an endeavor to communicate the essence of the sanctuary of Paliké in Catania, Sicily through digital reconstruction and animation. Emulating the creative process of the famous panoramic artist Yadegar Assisi, and drawing upon first-hand observation and research of the archeological site Rocchicella di Mineo, the author recounts the artistic...
Show moreExploring the intersection of archeological and artistic visualization and the impact of digital technologies on these disciplines, the author details an endeavor to communicate the essence of the sanctuary of Paliké in Catania, Sicily through digital reconstruction and animation. Emulating the creative process of the famous panoramic artist Yadegar Assisi, and drawing upon first-hand observation and research of the archeological site Rocchicella di Mineo, the author recounts the artistic journey of creating impactful archeological visualizations which, although driven by rapidly evolving technology, can remain relevant. This manuscript chronicles the process and describes the production methods used to convey the essence of the ancient city of Paliké both accurately and expressively.
Show less - Date Issued
- 2023
- PURL
- http://purl.flvc.org/fau/fd/FA00014169
- Subject Headings
- Archaeology, Visualization
- Format
- Document (PDF)
- Title
- CRITICAL RACE THEORY, TWITTER, BLACK SOCIAL MOVEMENTS AND BLACK SOCIAL PROTEST FROM A CRITICAL-CULTURAL PERSPECTIVE.
- Creator
- Conyers, Christopher Jacobie, Marin, Noemi, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
In 2016, Colin Kaepernick, the former starting quarterback for the San Francisco 49ers, unknowingly bartered his athletic aspirations by exercising his First Amendment Right to freedom of expression. Frustrated with what he and many others perceived as pervasive extrajudicial tactics of law enforcement and a seemingly incessant lack of accountability from the American legal system, Kaepernick silently protested by sitting during the playing of the National Anthem. Although, Kaepernick's...
Show moreIn 2016, Colin Kaepernick, the former starting quarterback for the San Francisco 49ers, unknowingly bartered his athletic aspirations by exercising his First Amendment Right to freedom of expression. Frustrated with what he and many others perceived as pervasive extrajudicial tactics of law enforcement and a seemingly incessant lack of accountability from the American legal system, Kaepernick silently protested by sitting during the playing of the National Anthem. Although, Kaepernick's actions begun as a singular, almost imperceptible act, he has ultimately redefined the significance of taking a knee, and etched his name in a long list of other malcontents in the struggle for racial equality in America. The purpose of this study is to explore in detail one of the most polarizing components of the Black Lives Matter Movement (BLM) and Black Social Protests in the United States. Analysis of social media content will argue the value of the Kaepernick "Anti Flag/Anthem" Protest, from a communication-cultural perspective.
Show less - Date Issued
- 2020
- PURL
- http://purl.flvc.org/fau/fd/FA00013549
- Subject Headings
- Black lives matter movement, Kaepernick, Colin, 1987-, Black lives matter movement--United States, Critical race theory, Social media, Twitter
- Format
- Document (PDF)
- Title
- Cyborg identities in the anti-narrative.
- Creator
- Oubina, Miguel, Bargsten, Joey, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Video games are one of the most powerful interactive media forms. As an independent game developer in the discipline of communication I wanted to create a video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by theories of the cyborg identity. My characters exhibit many facets of the cyborg identity, which enriches the narrative structure of my game. In addition this paper also explores the deep...
Show moreVideo games are one of the most powerful interactive media forms. As an independent game developer in the discipline of communication I wanted to create a video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by theories of the cyborg identity. My characters exhibit many facets of the cyborg identity, which enriches the narrative structure of my game. In addition this paper also explores the deep interplay between the game's player and the game's programming. notion of the anti-narrative applies to video games in similar fashion as webpages and databases. The ability to arrange collections in arbitrary order invokes the anti-narrative nature of video games. In addition to documenting the development of my project, both facets have enriched my approach to video game design. The future development of this project will provide fruitful insight into contemporary gameplay and design.
Show less - Date Issued
- 2013
- PURL
- http://purl.flvc.org/fau/fd/FA0004042
- Format
- Document (PDF)
- Title
- Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
- Creator
- Ramachendran Selvaraj, Monisha, Maraffi, Christopher, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Ancestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive,...
Show moreAncestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive, educative, and entertaining experience. It provides an opportunity to contribute toward keeping traditional and cultural values alive, in a more expressive form using the latest technologies which are relatable to the current and future generations.
Show less - Date Issued
- 2020
- PURL
- http://purl.flvc.org/fau/fd/FA00013499
- Subject Headings
- Virtual reality, Board games, Mahābhārata--Adaptations, Culture and technology, Dice games--India
- Format
- Document (PDF)