Current Search: Game theory (x)
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- Title
- Playing Chomp.
- Creator
- Wojtowicz, Bogumila, Florida Atlantic University, Locke, Stephen C.
- Abstract/Description
-
We investigate the game known as Chomp. This is an example of a combinatorial two-person nim-type game. Like most of games it has very simple rules, but this does not mean that there is a simple strategy to win. With the help of a computer program we present winning strategies for the first player, since P1 always wins. We also show an isomorphism between Chomp and the Divisor Game.
- Date Issued
- 1999
- PURL
- http://purl.flvc.org/fcla/dt/15749
- Subject Headings
- Game theory, Games of chance (Mathematics), Games of strategy (Mathematics)
- Format
- Document (PDF)
- Title
- FACILITATING PEER-TO-PEER ENERGY TRADING THROUGH COOPERATIVE GAMES AND FUZZY INFERENCE SYSTEMS.
- Creator
- Lopez, Hector, Zilouchian, Ali, Abtahi, Amir, Florida Atlantic University, Department of Computer and Electrical Engineering and Computer Science, College of Engineering and Computer Science
- Abstract/Description
-
This dissertation proposes a utility-centric peer-to-peer (P2P) energy trading framework as an alternative to traditional net metering, aiming to resolve conflicts between distributed energy resource owners and utilities. It advocates for practical software services and dynamic payment mechanisms tailored to prosumer needs, offering an alternative to reducing net metering incentives. Additionally, it explores game theory principles to ensure equitable compensation for prosumer cooperation,...
Show moreThis dissertation proposes a utility-centric peer-to-peer (P2P) energy trading framework as an alternative to traditional net metering, aiming to resolve conflicts between distributed energy resource owners and utilities. It advocates for practical software services and dynamic payment mechanisms tailored to prosumer needs, offering an alternative to reducing net metering incentives. Additionally, it explores game theory principles to ensure equitable compensation for prosumer cooperation, driving the adoption of P2P energy markets. It also builds on demand-side payment mechanisms like NRG-X-Change by adapting it to provide fair payment distribution to prosumer coalitions. The interoperable energy storage systems with P2P trading also presented battery chemistry detection using neural network models. A fuzzy inference system is also designed to facilitate prosumers' choice in participating in P2P markets, providing flexibility for energy trading preferences. The simulation results demonstrated the effectiveness of the proposed design schemes.
Show less - Date Issued
- 2024
- PURL
- http://purl.flvc.org/fau/fd/FA00014425
- Subject Headings
- Energy, Fuzzy systems, Cooperative game theory, Electrical engineering
- Format
- Document (PDF)
- Title
- An Empirical Test of a General Theory of Problem-Solving.
- Creator
- Hall, Justin, Shaw, Eric H., Florida Atlantic University, College of Business, Department of Marketing
- Abstract/Description
-
The purpose of this research is to better understand how marketers and consumers solve problems. This research first reviews the problem-solving literature, discusses several areas of confusion related to problem-solving, and offers solutions. After resolving the confusion, this research then develops a theoretical model of problemsolving. Four hypotheses are derived from the model, and then empirically tested. The model states that the distinct cognitive domain of problem-solving begins with...
Show moreThe purpose of this research is to better understand how marketers and consumers solve problems. This research first reviews the problem-solving literature, discusses several areas of confusion related to problem-solving, and offers solutions. After resolving the confusion, this research then develops a theoretical model of problemsolving. Four hypotheses are derived from the model, and then empirically tested. The model states that the distinct cognitive domain of problem-solving begins with problem recognition. Given a problem, associative memory and associative activation provide a solution (H #1). This solution is either satisfactory or unsatisfactory. If satisfactory, the individual engages in the satisficing process and accepts the solution (H#2). If unsatisfactory, the individual engages in the decision-making process and searches for information related to an alternative solution (H #3). Thus, the difference between satisficing and decision-making is the search for information (H #4). Problemsolving ends when an intended solution is chosen. A pretest and two studies are conducted to test the four hypotheses. The Pretest demonstrated situations that elicited problem recognition. Study 1 tested hypothesis #1 and found that at least 75 percent of the time associative memory and associative activation provided a solution. Study 2 tested hypotheses #2, #3, and #4. Hypotheses #2 and #3 were tested using a two-way ANOVA, Chi-Square, and Point Biserial Correlation and hypothesis #4 was tested using an independent sample t-test and Point Biserial Correlation. Results of all empirical tests confirm each of the hypotheses, which in turn support the theoretical model.
Show less - Date Issued
- 2017
- PURL
- http://purl.flvc.org/fau/fd/FA00004807, http://purl.flvc.org/fau/fd/FA00004807
- Subject Headings
- Game theory., Problem solving., Decision making., Management science., System theory., Creative thinking., Creative ability in business.
- Format
- Document (PDF)
- Title
- The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.
- Creator
- Gonzalez, Maricruz, Scodari, Christine, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape...
Show moreMass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. The series also discusses and acknowledges issues of race, gender, subjecthood and sovereignty, politics and sexual orientation within its narrative. This analysis focuses on the text of the series and its implications concerning hegemonic reinforcement and/or resistance in terms of race, gender, sexual orientation, politics, and warfare tactics.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004288, http://purl.flvc.org/fau/fd/FA00004288
- Subject Headings
- Computer games -- Social aspects, Electronic games -- Social aspects, Feminist theory, Gender identity in mass media, Mass Effect video game -- Social aspects, Mass media and culture, Sex role, Video games -- Moral and ethical aspects, Video games -- Social aspects
- Format
- Document (PDF)
- Title
- Modeling and simulating interest rates via time-dependent mean reversion.
- Creator
- Dweck, Andrew Jason, Long, Hongwei, Florida Atlantic University, Charles E. Schmidt College of Science, Department of Mathematical Sciences
- Abstract/Description
-
The purpose of this thesis is to compare the effectiveness of several interest rate models in fitting the true value of interest rates. Up until 1990, the universally accepted models were the equilibrium models, namely the Rendleman-Bartter model, the Vasicek model, and the Cox-Ingersoll-Ross (CIR) model. While these models were probably considered relatively accurate around the time of their discovery, they do not provide a good fit to the initial term structure of interest rates, making...
Show moreThe purpose of this thesis is to compare the effectiveness of several interest rate models in fitting the true value of interest rates. Up until 1990, the universally accepted models were the equilibrium models, namely the Rendleman-Bartter model, the Vasicek model, and the Cox-Ingersoll-Ross (CIR) model. While these models were probably considered relatively accurate around the time of their discovery, they do not provide a good fit to the initial term structure of interest rates, making them substandard for use by traders in pricing interest rate options. The fourth model we consider is the Hull-White one-factor model, which does provide this fit. After calibrating, simulating, and comparing these four models, we find that the Hull-White model gives the best fit to our data sets.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004103, http://purl.flvc.org/fau/fd/FA00004103
- Subject Headings
- Game theory, Investment analysis, Options (Finance), Recursive functions, Stochastic differential equations
- Format
- Document (PDF)
- Title
- Remote gaming on resource constrained devices.
- Creator
- Reza, Waazim., College of Engineering and Computer Science, Department of Computer and Electrical Engineering and Computer Science
- Abstract/Description
-
Games have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back...
Show moreGames have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back to the servers to advance game play. With this solution, mobile devices with video playback and network connectivity can become game consoles. In this thesis, we present the design and development of such a system and evaluate the performance and design considerations to maximize the end user gaming experience. A gaming user experience model capable of predicting the user experience for a given gaming session is developed and verified.
Show less - Date Issued
- 2010
- PURL
- http://purl.flvc.org/FAU/2978944
- Subject Headings
- Wireless communication systems, Mobile communication systems, Mobie computing, Programming, Application software, Development, Game theory, Mobile commerce
- Format
- Document (PDF)
- Title
- Concert fee determination: A game-theoretic approach.
- Creator
- Brooks, Arthur Charles., Florida Atlantic University, Stronge, William B., College of Business, Department of Economics
- Abstract/Description
-
This thesis is in three parts. In the first, the cultural economics literature which concerns the labor market for musicians is reviewed and its major theoretical and empirical points are examined. The second part begins by briefly surveying the history and main topics in game theory, providing sufficient background for an understanding of the simplified Rubinstein-Stahl bargaining model, which is then described. The third part applies this model to the process by which concert fees are...
Show moreThis thesis is in three parts. In the first, the cultural economics literature which concerns the labor market for musicians is reviewed and its major theoretical and empirical points are examined. The second part begins by briefly surveying the history and main topics in game theory, providing sufficient background for an understanding of the simplified Rubinstein-Stahl bargaining model, which is then described. The third part applies this model to the process by which concert fees are settled upon, and leads to a number of conclusions. Among these are that subjective discount rates reflect bargaining power in the situation described, and that these discount rates are affected by the notorieties of the parties involved.
Show less - Date Issued
- 1994
- PURL
- http://purl.flvc.org/fcla/dt/15040
- Subject Headings
- Game theory, Fees, Professional, Musicians--Fees, Performing arts--United States--Finance
- Format
- Document (PDF)
- Title
- The developmental effect of the presence of a recipient in a modified dictator game.
- Creator
- Grotuss, Jason., Charles E. Schmidt College of Science, Department of Psychology
- Abstract/Description
-
Economic game theory has been a challenge to traditional models of selfish human nature. Resource acquisition games, such as the dictator game, which have been primarily played by adults, have revealed that humans are inclined to share even when it is not in their best interest to do so. Few studies have been conducted on the development of resource distribution in children, and fewer still have explored the effect of context and level of involvement of a second player in such games. In the...
Show moreEconomic game theory has been a challenge to traditional models of selfish human nature. Resource acquisition games, such as the dictator game, which have been primarily played by adults, have revealed that humans are inclined to share even when it is not in their best interest to do so. Few studies have been conducted on the development of resource distribution in children, and fewer still have explored the effect of context and level of involvement of a second player in such games. In the current study, 179 children from kindergarten, first, and second grades participated in a modified dictator game with another player. Children were randomly assigned to one of four conditions; a control condition, where they played individually with an anonymous player, or one of three experimental conditions with two players who each played with varying levels of involvement with the second player. It was found that kindergarteners shared significantly less across conditions than first and second graders, with first and second graders sharing similar amounts. The presence of another player significantly increased the amount of sharing for all grades. Additionally, second players shared significantly less than first players. Developmental and contextual patterns of sharing are discussed.
Show less - Date Issued
- 2011
- PURL
- http://purl.flvc.org/FAU/3332258
- Subject Headings
- Cooperativeness, Behavior evolution, Game theory, Social interaction, Economics, Moral and ethical aspects, Economics, Psychological aspects, Negotiation, Research, Strategic planning
- Format
- Document (PDF)