Current Search: Computer input-output equipment (x)
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Title
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Performance analysis of a new object-based I/O architecture for PCs and workstations.
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Creator
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Huynh, Khoa Dang., Florida Atlantic University, Khoshgoftaar, Taghi M., College of Engineering and Computer Science, Department of Computer and Electrical Engineering and Computer Science
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Abstract/Description
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In this dissertation, an object-based I/O architecture for personal computers (PCs) and workstations is proposed. The proposed architecture allows the flexibility of having I/O processing performed as much as possible by intelligent I/O adapters, or by the host processor, or by any processor in the system, depending on application requirements and underlying hardware capabilities. It keeps many good features of current I/O architectures, while providing more flexibility to take advantage of...
Show moreIn this dissertation, an object-based I/O architecture for personal computers (PCs) and workstations is proposed. The proposed architecture allows the flexibility of having I/O processing performed as much as possible by intelligent I/O adapters, or by the host processor, or by any processor in the system, depending on application requirements and underlying hardware capabilities. It keeps many good features of current I/O architectures, while providing more flexibility to take advantage of new hardware technologies, promote architectural openness, provide better performance and higher reliability. The proposed architecture introduces a new definition of I/O subsystems and makes use of concurrent object-oriented technology. It combines the notions of object and thread into something called an active object. All concurrency abstractions required by the proposed architecture are provided through external libraries on top of existing sequential object-oriented languages, without any changes to the syntax and semantics of these languages. We also evaluate the performance of optimal implementations of the proposed I/O architecture against other I/O architectures in three popular, PC-based, distributed environments: network file server, video server, and video conferencing. Using the RESearch Queueing Modeling Environment (RESQME), we have developed detailed simulation models for various implementations of the proposed I/O architecture and two other existing I/O architectures: a conventional, interrupt-based I/O architecture and a peer-to-peer I/O architecture. Our simulation results indicate that, on several different hardware platforms, the proposed I/O architecture outperforms both existing architectures in all three distributed environments considered.
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Date Issued
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1994
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PURL
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http://purl.flvc.org/fcla/dt/12386
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Subject Headings
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Local area networks (Computer networks), Computer input-output equipment, Computer networks, Videoconferencing, Client/server computing, Object-oriented programming (Computer science)
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Format
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Document (PDF)