Current Search: Bargsten, Joey (x)
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- Title
- Downside.
- Creator
- Brooks, Clarence, Bargsten, Joey, Dorothy F. Schmidt College of Arts and Letters, Department of Theatre and Dance
- Abstract/Description
-
The FAU Repertory Dance Theatre Ensemble, the University’s professional dance company, was founded to exhibit works by established and emerging artist, to offer a forum for collaborations using dance as the common medium and to showcase the wide range, scope and diversity of dance.
- Date Issued
- 2010
- PURL
- http://purl.flvc.org/fau/fd/FAdeset20104
- Subject Headings
- Dance performance
- Format
- Set of related objects
- Title
- Trialog and Interludes.
- Creator
- Lanz, Stacee, Epps, Kori, Dorothy F. Schmidt College of Arts and Letters, Bargsten, Joey, Wang, Steven, Department of Theatre and Dance
- Abstract/Description
-
The FAU Repertory Dance Theatre Ensemble, the University’s professional dance company, was founded to exhibit works by established and emerging artist, to offer a forum for collaborations using dance as the common medium and to showcase the wide range, scope and diversity of dance. The performance of "Man and Machine" was removed by request of the creator.
- Date Issued
- 2012
- PURL
- http://purl.flvc.org/fau/fd/FAde201202
- Subject Headings
- Dance performance
- Format
- Set of related objects
- Title
- Cyborg identities in the anti-narrative.
- Creator
- Oubina, Miguel, Bargsten, Joey, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Video games are one of the most powerful interactive media forms. As an independent game developer in the discipline of communication I wanted to create a video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by theories of the cyborg identity. My characters exhibit many facets of the cyborg identity, which enriches the narrative structure of my game. In addition this paper also explores the deep...
Show moreVideo games are one of the most powerful interactive media forms. As an independent game developer in the discipline of communication I wanted to create a video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by theories of the cyborg identity. My characters exhibit many facets of the cyborg identity, which enriches the narrative structure of my game. In addition this paper also explores the deep interplay between the game's player and the game's programming. notion of the anti-narrative applies to video games in similar fashion as webpages and databases. The ability to arrange collections in arbitrary order invokes the anti-narrative nature of video games. In addition to documenting the development of my project, both facets have enriched my approach to video game design. The future development of this project will provide fruitful insight into contemporary gameplay and design.
Show less - Date Issued
- 2013
- PURL
- http://purl.flvc.org/fau/fd/FA0004042
- Format
- Document (PDF)
- Title
- Imagining Kandinsky’s theories as a synesthetic iPhone app.
- Creator
- Torlen, Anna, Bargsten, Joey, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Wassily Kandinsky wrote Über das Geistige in der Kunst, in 1912, and was translated from German into English by Michael Sadler. Naming it at first, “The Art of Spiritual Harmony” in 1914 it is known as, Concerning the Spiritual in Art. He wrote color and music theories based on angles, synesthetic experiences, subjective instincts, chromotherapy, and shapes. Kandinsky’s theories are worth continuing to research and bring forth into the new generation of technology where we can see music as...
Show moreWassily Kandinsky wrote Über das Geistige in der Kunst, in 1912, and was translated from German into English by Michael Sadler. Naming it at first, “The Art of Spiritual Harmony” in 1914 it is known as, Concerning the Spiritual in Art. He wrote color and music theories based on angles, synesthetic experiences, subjective instincts, chromotherapy, and shapes. Kandinsky’s theories are worth continuing to research and bring forth into the new generation of technology where we can see music as numerical expressions. The goal of this iPhone Application is to teach users the relationship between color and music based on Kandinsky’s theories.
Show less - Date Issued
- 2015
- PURL
- http://purl.flvc.org/fau/fd/FA00004414, http://purl.flvc.org/fau/fd/FA00004414
- Subject Headings
- Art and music, Art, Modern -- 20th century -- Psychological aspects, Blaue Reiter (Group of artists), Computer art -- Technique, Expressionism (Art) -- 20th century, Kandinsky, Wassily -- 1866-1944 -- Concerning the spiritual in art -- Criticism and interpretation, Kandinsky, Wassily -- 1866-1944 -- Influence, Spirituality in art, iPhone (Smartphone) -- Mobile apps
- Format
- Document (PDF)
- Title
- The Journey of Art Doll: World-Building in Contemporary Narrative.
- Creator
- Taber, Robin E., Bargsten, Joey, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Games, movies, television, and interactive media make use of World-Building. World-Building essentially creates an elaborate invented universe in order to give a story context. In other words it generates a back-story designed to enhance the cathartic experience and promote engagement by the reader, viewer or participant. Some examples of World-Building include Halo, World of WarCraft and Game of Thrones. Stories need context to be fully understood and experienced. One describes a situation,...
Show moreGames, movies, television, and interactive media make use of World-Building. World-Building essentially creates an elaborate invented universe in order to give a story context. In other words it generates a back-story designed to enhance the cathartic experience and promote engagement by the reader, viewer or participant. Some examples of World-Building include Halo, World of WarCraft and Game of Thrones. Stories need context to be fully understood and experienced. One describes a situation, the environment, sensations, smells, sounds and sensory perception to give the audience a fuller, richer experience. World-Building provides context through history, textures, laws, physics and motivations. The written portion of this thesis describes the process of generating a fantasy world. The visual portion uses a character-driven narrative to examine larger themes such as psychological transformation and pursuing one’s dream against the odds.
Show less - Date Issued
- 2017
- PURL
- http://purl.flvc.org/fau/fd/FA00004909, http://purl.flvc.org/fau/fd/FA00004909
- Subject Headings
- Interactive multimedia., Fantasy fiction--Authorship., Fantasy literature--History and criticism--Theory, etc., Imaginary places in literature., Languages, Artificial.
- Format
- Document (PDF)
- Title
- CONTEMPORARY ARCHEOLOGICAL VISUALIZATION: ANCIENT PALIKÉ IN THE DIGITAL AGE.
- Creator
- Babcock, Catherine J., Bargsten, Joey, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Exploring the intersection of archeological and artistic visualization and the impact of digital technologies on these disciplines, the author details an endeavor to communicate the essence of the sanctuary of Paliké in Catania, Sicily through digital reconstruction and animation. Emulating the creative process of the famous panoramic artist Yadegar Assisi, and drawing upon first-hand observation and research of the archeological site Rocchicella di Mineo, the author recounts the artistic...
Show moreExploring the intersection of archeological and artistic visualization and the impact of digital technologies on these disciplines, the author details an endeavor to communicate the essence of the sanctuary of Paliké in Catania, Sicily through digital reconstruction and animation. Emulating the creative process of the famous panoramic artist Yadegar Assisi, and drawing upon first-hand observation and research of the archeological site Rocchicella di Mineo, the author recounts the artistic journey of creating impactful archeological visualizations which, although driven by rapidly evolving technology, can remain relevant. This manuscript chronicles the process and describes the production methods used to convey the essence of the ancient city of Paliké both accurately and expressively.
Show less - Date Issued
- 2023
- PURL
- http://purl.flvc.org/fau/fd/FA00014169
- Subject Headings
- Archaeology, Visualization
- Format
- Document (PDF)
- Title
- THE LOOSE-LINE AESTHETIC: VISUAL STYLES AND CONTEMPORARY FUSION.
- Creator
- Henry, Alex, Bargsten, Joey, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
Loose-line is a visual style where dramatic lines are created with quick, swift strokes, often randomly overlapping each other. Loose-lines can be used to depict a subject and emphasize its actions. They capture the viewer's attention and provide them with an understanding of the narrative depicted through its implication or suggestion of action. In this thesis I will examine, the loose-line technique and its components. I will show how loose-line has been used as a foundational technique for...
Show moreLoose-line is a visual style where dramatic lines are created with quick, swift strokes, often randomly overlapping each other. Loose-lines can be used to depict a subject and emphasize its actions. They capture the viewer's attention and provide them with an understanding of the narrative depicted through its implication or suggestion of action. In this thesis I will examine, the loose-line technique and its components. I will show how loose-line has been used as a foundational technique for pre-visualizing painting, sculpture, and architecture throughout art history, and especially with regard to its role in the development of cinema and animation. And finally, I will apply the loose-line technique to contemporary visual compositions and reveal how merging rough sketches with 3D renders contributes to an innovative aesthetic style.
Show less - Date Issued
- 2023
- PURL
- http://purl.flvc.org/fau/fd/FA00014180
- Subject Headings
- Aesthetics, Art
- Format
- Document (PDF)
- Title
- Immersive Journalism: An overview.
- Creator
- Barmaiya, Palak, Bargsten, Joey, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
- Abstract/Description
-
This thesis provides an overview of immersive journalism (IJ), focusing on its theoretical and conceptual framework, objectives, ethical concerns, and evolving landscape. IJ is defined as the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories through the use of immersive technologies, including virtual reality, augmented reality, and mixed reality. While the initial objective of IJ was to enhance empathy and...
Show moreThis thesis provides an overview of immersive journalism (IJ), focusing on its theoretical and conceptual framework, objectives, ethical concerns, and evolving landscape. IJ is defined as the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories through the use of immersive technologies, including virtual reality, augmented reality, and mixed reality. While the initial objective of IJ was to enhance empathy and transport users to distant places, recent scholars note the limitations and challenges of this approach. Therefore, media outlets are shifting from empathy-based journalism to other objectives. The thesis also discusses the ethical concerns that come with such a degree of immersion and reviews principles of traditional journalistic forms such as objectivity and accuracy in the context of IJ. The last section explores the process of creating a 360-degree project and the required skill set and production process. Overall, the thesis provides insights into the evolving landscape of IJ and its potential to reshape journalism.
Show less - Date Issued
- 2023
- PURL
- http://purl.flvc.org/fau/fd/FA00014273
- Subject Headings
- Immersive journalism, Multimedia communications
- Format
- Document (PDF)