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Multiplayer mobile gaming support in JAVA 2 Micro Edition
- Date Issued:
- 2004
- Summary:
- The thesis proposes a new Java Application Programming Interface (API) for developing multiplayer mobile games. The proposed API is organized in such a way that it can easily be integrated with the existing suite of APIs defined in the Java 2 Micro Edition (J2ME)---the Java edition that specifically targets mobile devices. The proposed API provides J2ME programmers with components that simplify multiplayer mobile game development process. The main idea of the API is to encapsulate low-level technical details associated with establishing and maintaining communication links between mobile devices. A programmer who uses the API is only concerned with the high-level multiplayer aspects of programming such as managing game players and sessions. The actual implementation of the API on each target device is responsible for utilizing the supported underlying network protocols such as the Bluetooth, HTTP and IEEE 802.11b.
Title: | Multiplayer mobile gaming support in JAVA 2 Micro Edition. |
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Name(s): |
Maksimovic, Predrag. Florida Atlantic University, Degree grantor Mahgoub, Imad, Thesis advisor College of Engineering and Computer Science Department of Computer and Electrical Engineering and Computer Science |
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Type of Resource: | text | |
Genre: | Electronic Thesis Or Dissertation | |
Issuance: | monographic | |
Date Issued: | 2004 | |
Publisher: | Florida Atlantic University | |
Place of Publication: | Boca Raton, Fla. | |
Physical Form: | application/pdf | |
Extent: | 295 p. | |
Language(s): | English | |
Summary: | The thesis proposes a new Java Application Programming Interface (API) for developing multiplayer mobile games. The proposed API is organized in such a way that it can easily be integrated with the existing suite of APIs defined in the Java 2 Micro Edition (J2ME)---the Java edition that specifically targets mobile devices. The proposed API provides J2ME programmers with components that simplify multiplayer mobile game development process. The main idea of the API is to encapsulate low-level technical details associated with establishing and maintaining communication links between mobile devices. A programmer who uses the API is only concerned with the high-level multiplayer aspects of programming such as managing game players and sessions. The actual implementation of the API on each target device is responsible for utilizing the supported underlying network protocols such as the Bluetooth, HTTP and IEEE 802.11b. | |
Identifier: | 9780496233557 (isbn), 13106 (digitool), FADT13106 (IID), fau:9970 (fedora) | |
Collection: | FAU Electronic Theses and Dissertations Collection | |
Note(s): |
College of Engineering and Computer Science Thesis (M.S.)--Florida Atlantic University, 2004. |
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Subject(s): |
JAVA (Computer program language) Computer games--Programming |
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Held by: | Florida Atlantic University Libraries | |
Persistent Link to This Record: | http://purl.flvc.org/fcla/dt/13106 | |
Sublocation: | Digital Library | |
Use and Reproduction: | Copyright © is held by the author, with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder. | |
Use and Reproduction: | http://rightsstatements.org/vocab/InC/1.0/ | |
Host Institution: | FAU | |
Is Part of Series: | Florida Atlantic University Digital Library Collections. |