You are here

DECISION-MAKING GAMES: EFFECTS ON FUTURE DECISIONS OF ADOLESCENTS

Download pdf | Full Screen View

Date Issued:
2018
Abstract/Description:
I propose research that examines whether decision making video games have positive effects on the everyday decision of adolescents. The research will be conducted on 30 adolescents/young adults, ages 18-24, who have very little gaming experience. Subjects will complete a survey examining their decision-making capabilities, problem-solving ability, and their mental speed. They will be randomly placed into two groups of 15, the experimental and the control. The experimental group will participate in an online decision-making game, Imprisoned and Alter Ego, for a total of five hours over a three-week period. The control group will not play any online games. I will then retest all the subjects. I hypothesize that moderate play of decision-making games by adolescents and young adults can improve the decision-making abilities in their everyday lives as well as enhance their problem-solving skills, and increase the speed of their thought processing capabilities.
Title: DECISION-MAKING GAMES: EFFECTS ON FUTURE DECISIONS OF ADOLESCENTS.
66 views
22 downloads
Name(s): Rivera, Dalian K., author
Wetterer, James K., Thesis advisor
Florida Atlantic University, Degree Grantor
Harriet L. Wilkes Honors College
Type of Resource: text
Genre: Thesis
Date Created: 2018
Date Issued: 2018
Publisher: Florida Atlantic University
Place of Publication: Jupiter, Florida
Physical Form: application/pdf
Extent: 26 p.
Language(s): English
Abstract/Description: I propose research that examines whether decision making video games have positive effects on the everyday decision of adolescents. The research will be conducted on 30 adolescents/young adults, ages 18-24, who have very little gaming experience. Subjects will complete a survey examining their decision-making capabilities, problem-solving ability, and their mental speed. They will be randomly placed into two groups of 15, the experimental and the control. The experimental group will participate in an online decision-making game, Imprisoned and Alter Ego, for a total of five hours over a three-week period. The control group will not play any online games. I will then retest all the subjects. I hypothesize that moderate play of decision-making games by adolescents and young adults can improve the decision-making abilities in their everyday lives as well as enhance their problem-solving skills, and increase the speed of their thought processing capabilities.
Identifier: FAUHT00045 (IID)
Degree granted: Thesis (B.A.)--Florida Atlantic University, Harriet L. Wilkes Honors College, 2018.
Collection: FAU Honors Theses Digital Collection
Note(s): Includes bibliography.
Held by: Florida Atlantic University Libraries
Sublocation: Digital Library
Persistent Link to This Record: http://purl.flvc.org/fau/fd/FAUHT00045
Use and Reproduction: Copyright © is held by the author with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
Host Institution: FAU
Is Part of Series: Florida Atlantic University Digital Library Collections.

In Collections