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The Effect of Stereoscopic Cues on Multiple Object Tracking in a 3D Virtual Environment

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Date Issued:
2017
Summary:
Research on Multiple Object Tracking (MOT) has typically involved 2D displays where stimuli move in a single depth plane. However, under natural conditions, objects move in 3D which adds complexity to tracking. According to the spatial interference model, tracked objects have an inhibitory surround that when crossed causes tracking errors. How do these inhibitory fields translate to 3D space? Does multiple object tracking operate on a 2D planar projection, or is it in fact 3D? To investigate this, we used a fully immersive virtual-reality environment where participants were required to track 1 to 4 moving objects. We compared performance to a condition where participants viewed the same stimuli on a computer screen with monocular depth cues. Results suggest that participants were more accurate in the VR condition than the computer screen condition. This demonstrates interference is negligent when the objects are spatially distant, yet proximate within the 2D projection.
Title: The Effect of Stereoscopic Cues on Multiple Object Tracking in a 3D Virtual Environment.
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Name(s): Oliveira, Steven Milanez, author
Barenholtz, Elan, Thesis advisor
Florida Atlantic University, Degree grantor
Charles E. Schmidt College of Science
Department of Psychology
Type of Resource: text
Genre: Electronic Thesis Or Dissertation
Date Created: 2017
Date Issued: 2017
Publisher: Florida Atlantic University
Place of Publication: Boca Raton, Fla.
Physical Form: application/pdf
Extent: 41 p.
Language(s): English
Summary: Research on Multiple Object Tracking (MOT) has typically involved 2D displays where stimuli move in a single depth plane. However, under natural conditions, objects move in 3D which adds complexity to tracking. According to the spatial interference model, tracked objects have an inhibitory surround that when crossed causes tracking errors. How do these inhibitory fields translate to 3D space? Does multiple object tracking operate on a 2D planar projection, or is it in fact 3D? To investigate this, we used a fully immersive virtual-reality environment where participants were required to track 1 to 4 moving objects. We compared performance to a condition where participants viewed the same stimuli on a computer screen with monocular depth cues. Results suggest that participants were more accurate in the VR condition than the computer screen condition. This demonstrates interference is negligent when the objects are spatially distant, yet proximate within the 2D projection.
Identifier: FA00004943 (IID)
Degree granted: Thesis (M.A.)--Florida Atlantic University, 2017.
Collection: FAU Electronic Theses and Dissertations Collection
Note(s): Includes bibliography.
Subject(s): Pattern perception.
Virtual reality.
Interactive multimedia.
Computer simulation.
Computer vision--Mathematical models.
Automatic tracking--Mathematical models.
Held by: Florida Atlantic University Libraries
Sublocation: Digital Library
Links: http://purl.flvc.org/fau/fd/FA00004943
Persistent Link to This Record: http://purl.flvc.org/fau/fd/FA00004943
Use and Reproduction: Copyright © is held by the author, with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
Use and Reproduction: http://rightsstatements.org/vocab/InC/1.0/
Host Institution: FAU
Is Part of Series: Florida Atlantic University Digital Library Collections.