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Remote gaming on resource constrained devices
- Date Issued:
- 2010
- Summary:
- Games have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back to the servers to advance game play. With this solution, mobile devices with video playback and network connectivity can become game consoles. In this thesis, we present the design and development of such a system and evaluate the performance and design considerations to maximize the end user gaming experience. A gaming user experience model capable of predicting the user experience for a given gaming session is developed and verified.
Title: | Remote gaming on resource constrained devices. |
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47 downloads |
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Name(s): |
Reza, Waazim. College of Engineering and Computer Science Department of Computer and Electrical Engineering and Computer Science |
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Type of Resource: | text | |
Genre: | Electronic Thesis Or Dissertation | |
Date Issued: | 2010 | |
Publisher: | Florida Atlantic University | |
Physical Form: | electronic | |
Extent: | ix, 56 p. : ill. (some col.) | |
Language(s): | English | |
Summary: | Games have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back to the servers to advance game play. With this solution, mobile devices with video playback and network connectivity can become game consoles. In this thesis, we present the design and development of such a system and evaluate the performance and design considerations to maximize the end user gaming experience. A gaming user experience model capable of predicting the user experience for a given gaming session is developed and verified. | |
Identifier: | 703614351 (oclc), 2978944 (digitool), FADT2978944 (IID), fau:3584 (fedora) | |
Note(s): |
by Waazim Reza. Thesis (M.S.C.S.)--Florida Atlantic University, 2010. Includes bibliography. Electronic reproduction. Boca Raton, Fla., 2010. Mode of access: World Wide Web. |
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Subject(s): |
Wireless communication systems Mobile communication systems Mobie computing -- Programming Application software -- Development Game theory Mobile commerce |
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Persistent Link to This Record: | http://purl.flvc.org/FAU/2978944 | |
Use and Reproduction: | http://rightsstatements.org/vocab/InC/1.0/ | |
Host Institution: | FAU |