Current Search: info:fedora/fau:CurrentETDs (x) » Greek (x) » Legend of Zelda : Ocarina of time. (x)
-
-
Title
-
Establishing Hyrule: analyzing the construction of the world and levels in Shigeru Miyamoto's Ocarina of Time.
-
Creator
-
Hollingsworth, Douglas A., Harriet L. Wilkes Honors College
-
Abstract/Description
-
Shigeru Miyamoto's The Legend of Zelda : Ocarina of Time pushed the boundaries of video game design in 1998 by introducting players to one of the first virtual worlds fully-rendered in three-dimensions. The shift from rendering game worlds in two-dimensions to rendering them in three-dimensions required the development of new techniques for constructing virtual worlds. This thesis focuses on the construction of the virtual realm in Ocarina of Time, particularly the ways by which players are...
Show moreShigeru Miyamoto's The Legend of Zelda : Ocarina of Time pushed the boundaries of video game design in 1998 by introducting players to one of the first virtual worlds fully-rendered in three-dimensions. The shift from rendering game worlds in two-dimensions to rendering them in three-dimensions required the development of new techniques for constructing virtual worlds. This thesis focuses on the construction of the virtual realm in Ocarina of Time, particularly the ways by which players are presented with cosmology of the virtual world and the divine ordering of the races that dwell there. In addition, this thesis explores how the process of building the virtual worldof Hyrule is mimicked in the design of the game's individual levels, in terms of the spaces that players explore, the rules they are bound by, and the goals that they must reach while progressing through the central plot.
Show less
-
Date Issued
-
2012
-
PURL
-
http://purl.flvc.org/FAU/3359295
-
Subject Headings
-
Criticism and interpretation, Video games (Philosophy), Legend of Zelda (Game), Computer games, Psychological aspects
-
Format
-
Document (PDF)