Current Search: Play -- Social aspects (x)
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Title
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MMO gaming culture: an online gaming family.
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Creator
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Perez, Michael, Harris, Michael S., Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, Department of Anthropology
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Abstract/Description
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This study examines the social organization of GaiscĂoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in...
Show moreThis study examines the social organization of GaiscĂoch, a large online gaming community that exists within the simulated world of a massively multiplayer online role playing game (MMORPG). It provides an ethnographic account of an online gaming community that is open to any player without skill or time commitment requirements, but still maintains high status within the game world. This project identifies eight elements that make this inclusive, friendly, and casual community successful in virtual worlds that tend to be dominated by communities that have a competitive, strict, and exclusive approach to online gaming (social interaction, code of values, leadership, rank system, events, community building, population size, gameplay). Lastly, this project briefly inquires about the nature of the border between the virtual and the physical and establishes that gamers can be considered pseudo-border-inhabitants that are in control of the community they place adjacent to them in the cyber world.
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Date Issued
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2015
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PURL
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http://purl.flvc.org/fau/fd/FA00004399, http://purl.flvc.org/fau/fd/FA00004399
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Subject Headings
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Cyberspace -- Social aspects, Fantasy games -- Social aspects, Internet games -- Social aspects, Role playing -- Social aspects, Video games -- Social aspects
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Format
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Document (PDF)
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Title
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The serious fun factory: making work play.
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Creator
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Piskel, Annette M., Dorothy F. Schmidt College of Arts and Letters, Department of Visual Arts and Art History
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Abstract/Description
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This design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life...
Show moreThis design thesis project explores the psychology, significance, and power of play. The value of play is supported through historical and cultural context. Research for the subject unfolds the relationship between play, productivity and the mastery of creative thinking. Examination of the engagement of play addresses its power to inspire in both design education and practice. It also touches upon crucial dynamics of physical, intellectual, social, and emotional development in the human life cycle of learning. As the facilitator of play in the context of three-dimensional space, I seek to elucidate the value of activating human behaviors that stimulate play such as curiosity, imagination, spontaneity, and personal expression. Serious fun is no game; play provides a meaningful strategy for solving serious design problems and developing mastery in the classroom and the practice of design.
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Date Issued
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2013
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PURL
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http://purl.flvc.org/fcla/dt/3362573
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Subject Headings
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Play, Psychological aspects, Play, Social aspects, Child development, Creative ability, Psychological aspects, Mind and body, Conduct of life
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Format
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Document (PDF)