Current Search: Dice games--India (x)
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Title
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Dhayam VR: Adapting a Traditional Board Game into a Virtual Reality Experience.
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Creator
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Ramachendran Selvaraj, Monisha, Maraffi, Christopher, Florida Atlantic University, School of Communication and Multimedia Studies, Dorothy F. Schmidt College of Arts and Letters
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Abstract/Description
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Ancestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive,...
Show moreAncestral forms of entertainment were not only meant as a pastime but also to carry forward the cultural values and stories over generations. With the ease of access to the technologically advanced and immersive games, we do not necessarily opt for traditional board games that are a representation of our culture. Dhayam VR is an amalgamation of a traditional Indian board game and virtual reality technology. Inspired by the story of Mahabharata – a Hindu epic, it creates an expressive, educative, and entertaining experience. It provides an opportunity to contribute toward keeping traditional and cultural values alive, in a more expressive form using the latest technologies which are relatable to the current and future generations.
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Date Issued
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2020
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PURL
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http://purl.flvc.org/fau/fd/FA00013499
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Subject Headings
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Virtual reality, Board games, Mahābhārata--Adaptations, Culture and technology, Dice games--India
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Format
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Document (PDF)