Current Search: Computer games -- Social aspects (x)
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- Title
- Advocating environmental issues through mobile gaming.
- Creator
- Gutierrez, Cynthia, Lewter, Bradley, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will...
Show moreRecently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will educate children about the effects of overfishing on marine life and how it can negatively affect coastal communities in the Caribbean.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004118
- Subject Headings
- Video games -- Design., Video games -- Social aspects., Computer games -- Social aspects.
- Format
- Document (PDF)
- Title
- The cake is not a lie: narrative structure and aporia in Portal & Portal 2.
- Creator
- Copeland, Kimberly., Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but they also revolutionize the function of aporia. This thesis explores the role of aporia and use of the narrative in the two video games. It will be argued that the games possess a rigid narrative structure, but while the narrative serves as a peripheral construction, there are other structures that contribute to the experience of gameplay....
Show moreAs puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but they also revolutionize the function of aporia. This thesis explores the role of aporia and use of the narrative in the two video games. It will be argued that the games possess a rigid narrative structure, but while the narrative serves as a peripheral construction, there are other structures that contribute to the experience of gameplay. The research aims to determine how the games adapt narrative and use it in combination with other elements to move beyond simple play and storytelling. As video games become more widely studied in academia, it is important that they merit and maintain standing ; Portal and Portal 2 not only provide a rich gameplay experience, but also offer a particular interaction not found in other texts.
Show less - Date Issued
- 2012
- PURL
- http://purl.flvc.org/FAU/3358551
- Subject Headings
- Computer games, Social aspects, Computer games, Design and construction, Artificial intelligence, Narration (Rhetoric)
- Format
- Document (PDF)
- Title
- The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.
- Creator
- Gonzalez, Maricruz, Scodari, Christine, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape...
Show moreMass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. The series also discusses and acknowledges issues of race, gender, subjecthood and sovereignty, politics and sexual orientation within its narrative. This analysis focuses on the text of the series and its implications concerning hegemonic reinforcement and/or resistance in terms of race, gender, sexual orientation, politics, and warfare tactics.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004288, http://purl.flvc.org/fau/fd/FA00004288
- Subject Headings
- Computer games -- Social aspects, Electronic games -- Social aspects, Feminist theory, Gender identity in mass media, Mass Effect video game -- Social aspects, Mass media and culture, Sex role, Video games -- Moral and ethical aspects, Video games -- Social aspects
- Format
- Document (PDF)