Current Search: Lewter, Bradley (x)
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- Title
- Advocating environmental issues through mobile gaming.
- Creator
- Gutierrez, Cynthia, Lewter, Bradley, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will...
Show moreRecently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames can be a useful teaching tool in the classroom. There are many games that have been created to teach traditional school subjects such as Math and English. But what about creating games to teach about current environmental issues? The goal of my thesis project is to create an educational advocacy game for smartphone devices that will educate children about the effects of overfishing on marine life and how it can negatively affect coastal communities in the Caribbean.
Show less - Date Issued
- 2014
- PURL
- http://purl.flvc.org/fau/fd/FA00004118
- Subject Headings
- Video games -- Design., Video games -- Social aspects., Computer games -- Social aspects.
- Format
- Document (PDF)
- Title
- Surrealism 2.0/Contemporary Games Analyzing Contemporary Games as a Re-emergence of Surrealism.
- Creator
- Dukes, Demetrius, Lewter, Bradley, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
Historically, Surrealism is defined as a literary and artistic movement which developed from Dadaism in the early twentieth century. Many artistic and literary historians assess that the lifespan of Surrealism did not persist beyond the 1960’s – that in fact, after notable surrealist such as René Magritte, Man Ray, Max Ernst and Salvador Dali challenged the limited cultural assumption of rationalism, the pursuit to explore and visualize the subconscious faded from artistic ambition. However,...
Show moreHistorically, Surrealism is defined as a literary and artistic movement which developed from Dadaism in the early twentieth century. Many artistic and literary historians assess that the lifespan of Surrealism did not persist beyond the 1960’s – that in fact, after notable surrealist such as René Magritte, Man Ray, Max Ernst and Salvador Dali challenged the limited cultural assumption of rationalism, the pursuit to explore and visualize the subconscious faded from artistic ambition. However, the purpose of this paper is to propose an alternative notion that suggests that digital interactive mediums – such as contemporary games and virtual technologies – have revitalized Surrealism, enabling game developers to build upon the initial philosophies made popular by the avant-garde movement.
Show less - Date Issued
- 2017
- PURL
- http://purl.flvc.org/fau/fd/FA00004828
- Subject Headings
- Surrealism., Surrealist games., Avant-garde (Aesthetics)--History--20th century., Arts and society., Physics and the arts., Video art., Video games., New media art.
- Format
- Document (PDF)
- Title
- Mapping Past and Future Wars in Voice of the People: Experiencing Narrative in the 3D/VR Environment.
- Creator
- Kalytovskyy, Ivan, Lewter, Bradley, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
- Abstract/Description
-
We have an opportunity not only to interact with 3D content but also to immerse ourselves in it via Virtual Reality (VR). This work is deeply inspired by my experience as a Ukrainian witnessing the recent turmoil in my homeland. I wanted people around the globe to experience the horrors that are unfolding. The Voice of the People, explores narrative storytelling through VR. Ultimately, the viewer will be able to put on a VR headset and become deeply immersed in the story. With this technology...
Show moreWe have an opportunity not only to interact with 3D content but also to immerse ourselves in it via Virtual Reality (VR). This work is deeply inspired by my experience as a Ukrainian witnessing the recent turmoil in my homeland. I wanted people around the globe to experience the horrors that are unfolding. The Voice of the People, explores narrative storytelling through VR. Ultimately, the viewer will be able to put on a VR headset and become deeply immersed in the story. With this technology, the user intimately experiences the war and devastation created by Russian occupation first hand. The end of World War II is a critical time in my country’s history. Included in the 3D environment are video segments of those affected by the current Russian occupation; historical themes underscore the narrative and help the viewer understand the recurring aggression by Russia that is part of Ukraine’s history.
Show less - Date Issued
- 2017
- PURL
- http://purl.flvc.org/fau/fd/FA00004903
- Subject Headings
- Lʹviv (Ukraine)--History--20th century., Kiev (Ukraine)--Politics and government--20th century., Ukraine--History--German occupation, 1941-1944., Ukraine Conflict, 2014---Mass media and the war., Kalytovskyy, Ivan.--Voice of the people--Documentary film., Virtual reality., Interactive multimedia., Computer graphics., History--Graphic methods., Historiography--Technological innovations.
- Format
- Document (PDF)