Current Search: Gonzalez, Maricruz (x)
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Title
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The “Shepard” will guide us: a textual analysis of hegemonic reinforcement and resistance in the mass effect video game series.
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Creator
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Gonzalez, Maricruz, Scodari, Christine, Florida Atlantic University, Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
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Abstract/Description
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Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape...
Show moreMass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. The series also discusses and acknowledges issues of race, gender, subjecthood and sovereignty, politics and sexual orientation within its narrative. This analysis focuses on the text of the series and its implications concerning hegemonic reinforcement and/or resistance in terms of race, gender, sexual orientation, politics, and warfare tactics.
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Date Issued
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2014
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PURL
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http://purl.flvc.org/fau/fd/FA00004288, http://purl.flvc.org/fau/fd/FA00004288
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Subject Headings
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Computer games -- Social aspects, Electronic games -- Social aspects, Feminist theory, Gender identity in mass media, Mass Effect video game -- Social aspects, Mass media and culture, Sex role, Video games -- Moral and ethical aspects, Video games -- Social aspects
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Format
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Document (PDF)